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Starfront collision 3ds3/31/2023 ![]() Great attention to detail, and an excellent understanding of ergonomic constraints. Clear and strong understanding of the importance of user-centered design.īroad knowledge of the visual designs and interest in recent innovation within the field (games on all platforms and of all genres, graphic animations, etc.) Strong understanding and passion for the importance of design thinking & interest in emotional design. Providing guidance and training to team members.Īssisting in the recruitment process by reviewing applicant resumes, completed tests and will also be involved in the interview process.Īt least 3+ years of experience in UI/UX design.Īt least 2+ yearsof experience as a Lead or as UI/UX Manager. ![]() Performing the performance evaluations of the UI/UX team. Managing a team while factoring in time and available resources Helping the Marketing team, depending on their needs (web designs banners, carousels, animations for various platforms/stores welcome screens and/or cross-promotional materials, etc.) Writing and updating UI/UX guidelines & documentation.Įnsuring visual compositions are consistently clipped and ensuring with the technical team that they are properly integrated. Graphics research and development, dummies/wireframes, prototypes (appearance, functionality, maneuverability ).Ĭreating user flows, wireframes and UI assets along withal required documentation. Will be responsible for designing and implementing menu and user-interface/HUD systems that are visually attractive, intuitive, efficient, and that meet design needs and are aligned with the established visual identity.ĭesigning early elements during pre-production: The incumbent will lead the local UI/UX team and work closely with the Art Director and Design teams to ensure the highest quality UI graphics, defining the look and feel of the menus of the game while paying special attention to the quality of the User experience. The Lead UI Artist works in collaboration with the production team reporting to the Art Director, to implement a user experience that bolsters the game's initial aesthetic/artistic vision and design (functionality), and takes into account ergonomic constraints (organization/hierarchies of information and accessibility), and the technical limitations of the target platforms, guaranteeing the quality and consistency of the UI assets throughout the game. Salvation, Shrek Kart, Captain America 2, Blitz Brigade, Brothers in Arms 3 available for Apple iPhone, iPad, iPod, Android and tablets.Īiming to generate innovative and creative games for fast growing technologies, we are constantly looking for the best talents in our field. Gameloft Romania, through it?s over 1200 employees active in the Bucharest and Cluj studios has created and developed successful titles such as NOVA, NOVA 2, NOVA 3, Backstab, The Dark Knight Rises, Modern Combat 5, Starfront:Ĭollision, Ferrari GT, Asphalt 5, Asphalt 6, Brothers in Arms 2: 20 million users access daily our games downloading on average 1 million new games every day. With over 500 games developed and marketed in 120 countries, Gameloft generated over 1,7 billion tablet and smartphone downloads. Are You Looking For a Fun Place to Work?Join The Game!Ī leading global publisher of digital and social games, Gameloft has a team of over 5200 people in 27 studios spread across the world.
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