AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Gish handbook3/31/2023 ![]() Monk PHB: Monks get proficiency with handaxes.Consider the Thug variant out of Unearthed Arcana unless you’re dead set on using heavy armor for some reason. Bonus feats really help, and the Fighter makes it easy to take only 2 or 4 levels since 5th level is a dead level. Fighter PHB: Generally the go-to for the Abjurant Champion’s martial class.Hexblade CW: Arcane Resistance can be helpful, Mettle is great, and a familiar can be fun, but the Hexblade’s spells and curse won’t do much for you.I recommend Duskblade 2/Fighter 2/caster 2, Duskblade 3/Fighter 2/Caster 1, or Duskblade 5/Caster 1 if you go for Dusblade. ![]() ![]() 4th level won’t get you much, but 5th level gets you 2nd-level spells and Quick Cast 1/day, which is essentially identical to Sudden Maximize Spell. On top of that, Duskblade gets Lesser Deflect as 1st-level spell, giving you a great way to apply Abjurant Armor without cutting into your important spell slots. At third level, you get Arcane Channeling, which offers you a fantastic offensive option that the Abjurant Champion desperately needs. You get Combat Casting for free at 2nd level, saving you a feat. Barbarian PHB: Full BAB and great hit points, but Rage won’t help you much.Generally you want a full BAB class, but there may be cases which make a 2/3 BAB class worthwhile. Martial classes need to provide two things: base attack bonus and proficiency in a martial weapon. You will typically want 4 levels in your martial class, 1 in your arcane class, and one in either of the two depending on your class arrangement. Without any early-entry shenanigans, expect to take your first level of Abjurant Champion at 7th level. However, there are a handful of classes which can satisfy all of the prerequisites on their own. With that in mind, you generally want to go for two base classes: a combat class, and an arcane class. I’ll assume that you want to enter Abjurant Champion as quickly as possible. Martial Arcanist (Ex): This means that your caster level will be just one less than your character level unless you take more than the bare minimum number of levels in classes that don’t get full BAB. Shield, protection from energy, etc.Īrcane Boost (Su): Your spells can replicate most of the same effects, and probably do it better. Swift Abjuration (Su): Throw up buffs without cutting into your damage output. This is what makes Abjurant Champions so hard to kill.Įxtended Abjuration (Su): Shield’s duration is really short, as are several other powerful Abjurations, so this is really helpful. Then add a deflection bonus from Protection From Evil or from Deflect, and get the bonus a third time. Spellcasting: Perfect spellcasting advancement.Ībjurant Armor (Su): Combine Shield and Luminous Armor to get double the bonus. Expect to buy a lot of skills cross-class if you’re Intelligence-based. Skills: 2+ skills, and a really short skill list. Proficiencies: None, but you don’t need any. Fortunately, your base classes should give you a nice boost to your bade Fortitude saves. Abjurant Champion Class Features Hit Points: d20 hit points is pretty good. I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character. Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks. You’ll be dependent on your base classes, feats, and gear for the majority of your damage output. The Abjurant Champion’s biggest drawback is that it has no built-in offensive options beyond spellcasting. Instead, focus where it excels: as a tank and a striker. Don’t expect to turn the Abjurant Champion into a supremacy caster. However, because the class depends heavily on base attack bonus for prerequisites, it’s still a fighter-equivalent. While it’s not nearly so easy to play as a Duskblade, it’s extremely powerful and can match the Duskblade’s damage output while still maintaining access to the spell list of a full spellcaster like a wizard. Abjurant Champion is one of my favorite classes, and it’s probably the best “gish” (combination arcane spellcaster/warrior) classes in 3.5.
0 Comments
Read More
Leave a Reply. |