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Commander one reviews4/1/2023 The Illuminate have teleporting abilities while the Cybrans use jump jets. The UEF Noah Unit Cannon, for example, launches units into far off places. When you get down to the experimental units and structures available to each faction, you find more diversity. To make up for that, their units can traverse water, and you can eventually unlock a special experimental unit specifically designed to tangle with Cybran and UEF sea faring vessels. For example, Illuminate forces don't get a navy at all. When getting used to the changes, you'll notice there's more diversity this time around between UEF, Cybran, and Illuminate armies. In the sequel, the speed of the gameplay lessens the satisfaction of getting one of these machines onto the field, but on the upside it makes the flow of competitive gameplay more prone to rapid swings of momentum. You felt more personally invested in their success, cheering them on as they tore through enemy forces, or crying out in dismay if your opponent managed to wipe them out. In the original, it was such an effort to even create one of these experimental units – fine tuning your economy and appropriately assigning squads of engineers to assist – that just getting them up and running felt like an accomplishment. While it's great to be able to save up points and quickly unlock your favorite units, it also lessens the degree of reward you feel once they're finally on the field. ![]() As you learn the layout of the research trees for each of the three factions, you find ways to unlock new units, from more basic shield generators and assault bots to gigantic experimental units like laser-blasting flying saucers and plodding dinosaur cyborgs that breathe fire. With these points, you invest in branches of the tech tree to boost the effectiveness of existing units, augment your armored command unit, or improve the durability of your structures. Research points serve as a type of third resource in Supreme Commander 2, which are gained over time as you add research structures to your base as well as through success in battle. In order to reap the highest amount of resources possible, you have to branch out from your starting position on a map to claim more extractor spots, which eventually brings you into contact with your enemy. While energy production structures can be built anywhere, the mass extractors can only be set up on specific points. Building all your structures requires two primary resources: mass and energy. The economy has also been adjusted to a more traditional style, trading flexibility for ease of management and maintenance. It also means the tanks and point defenses you build at the start of the game are useful right up until the finale, because you can upgrade them through the tech tree with increased health, regenerative abilities, and bolstered veterancy rates to make them more effective in battle as they continue to survive.Ĭonveniently, all upgrades are placed on the tech tree. Instead, you just have one engineer that's the same from beginning to end. In practice this means you no longer have to fiddle around with useless Tech 1 units and be forced to rebuild engineering squads every time you tech up a building. ![]() Instead, all upgrading now takes place on a tech tree. Specifically, the Tier levels from the first game have been entirely done away with. The mechanics of upgrading and building are more intuitive. ![]() When compared to the original game, the sequel has a milder learning curve. This is a game that definitely feels more natural to manage with a mouse and keyboard than a controller, but if you're willing to put in the time and learn the system this version is still quite playable. ![]() The Xbox 360 version does come with a few drawbacks, specifically a smaller scale and sometimes awkward control setup, but this is a much stronger game than the console version of the original. And, thankfully, the console version of the sequel actually runs at an acceptable framerate, and looks pretty good in the process. It makes for a more digestible, though slightly less rewarding, real-time strategy experience. To make things a little easier to digest in the sequel, Gas Powered Games made a number of adjustments to speed up the pace of play and simplify the upgrade process. The sheer number of options to consider when building your forces can be overwhelming at times. The thrill of the game is building gigantic armies and moving them across land, sea, and air to annihilate the opposition in a brilliant fireworks display of explosive carnage. That's the way of battle in Gas Powered Games' Supreme Commander 2.
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